
If you then reject that offer as well, they may admit abject loss and surrender to you. If you reject this, and they are desperate enough, they will offer you energy credits(money) or tech. Sometimes they ask for something in return, and at other times they freely agree to a truce. When the war is going badly against them, some faction leaders will try to make peace with you. Isle of the deep are able to capture an enemy base. Units you can send by airdrop, can not land on water, or a water base. They can however enter it after it has been captured by yourself or an ally. Even when a water base is built against the land, units on the land can not capture it, without the amphibious ability. A transport ship can not capture it, nor can the units you attempt to unload in it, unless one of them is amphibious. Some factions are more likely to attack you than others if you use a setting that is against what they stand for, depending on their characteristic being aggressive, erratic, or pacifist.Įven after killing all the defensive units inside a water base with your aircraft, you still can not capture it without a unit that has amphibious ability or a warship. Example: Morgan won't break off a pact with you when you switch to Green economics if he is needing your help to fight his ongoing war with the Hive. If it is someone already in vendetta against you, or too weak to matter, or someone you want to attack, you can fight them without taking a hit to your integrity rating, so there is no reason not to do it then.Īlso note that an enemy can not attack you if they are busy fighting someone else at the moment. That should always be weighed in during your decision to change something, since even if you win your conflict with them, you still had to occupy a lot of resources that could've been used for base building and teching up.

